﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework;


/*clase creada por el JC*/
namespace HS {
    class ActionScene : GameScene {
        ContentManager Content;
        SpriteBatch spriteBatch;

        public ActionScene(Game game) : base(game) {
            Content = (ContentManager)Game.Services.GetService(typeof(ContentManager));
            spriteBatch = (SpriteBatch)Game.Services.GetService(typeof(SpriteBatch));
            LoadContent();
        }

        protected override void LoadContent() {
            base.LoadContent();
        }

        public override void Update(GameTime gameTime) {
            base.Update(gameTime);
        }

        public override void Draw(GameTime gameTime) {
            base.Draw(gameTime);
        }

        public override void Show() {
            base.Show();
            Enabled = true;
            Visible = true;
        }

        public override void Hide() {
            base.Hide();
            Enabled = false;
            Visible = false;
        }
    }
}
